Team

Rika Muranaka CEO

In the last 20 years, Rika composed and produced themes to some of Konami’s most successful and award-winning AAA video game titles. Rika worked on projects such as Silent Hill, the renowned Metal Gear Solid and its sequels, Sons of Liberty, Snake Eater, and Guns of the Patriots. She played a fundamental role in shaping the tone of dramatic on-screen events, which elevated the cinematic experience for gamers worldwide.

Rika collaborated and hired Hollywood film composer Harry Gregson-Williams to work with her on Konami’s biggest selling AAA video game, called “Metal Gear Solid”.

Rika also worked on music for the 2007 feature-length film, "Broken English”, which was produced and directed by Hollywood film maker Zoe Cassavetes. The music was created for Academy award winning composer Hans Zimmer’s music library, known as “Extreme Music”.

Rika’s work with Konami and various record companies in Japan allowed her to bring some of the top jazz artists into the fold, including Gerald Albright, Peter Erskine, Robert Irving III, Kevin Eubanks, Hubert Laws and Marcus Miller.

Rika successfully combines her abilities as a performer, composer and producer into a unique package -- selling over 50 million copies of video games, combined with CD sales worldwide.

Rika Muranaka
CEO

Damien “E-Love” Matthias Co-Founder

Damien “ELove” Matthias is a multi-platinum award-winning writer, producer, and director who has sold more than 35,000,000 records. ELove is best known for co-producing and performing with LL Cool J, one of Def Jams Records’ first artists. He was also instrumental in launching the careers of Tupac Shakur and John Forte of the Fugees.

On the marketing side, ELove was an integral part of fledgling Def Jam Records’ hugely successful pre-internet marketing team by using creative “Street Teams”. The Street Teams were groups of individuals trained to promote recording artists by distributing fliers, posting signs on bus stops and walls, setting up high school and college tours, setting up appearances on radio talk shows and coordinating media – all which was cutting-edge gorilla marketing for that time. As a result of ELove’s efforts, Def Jam Records (now owned by Universal Music Group) became one of the most successful independent labels of all time, including its subsidiary label, “Cash Money/Young Money” with current artists, Lil Wayne, Drake, and Nicki Minaj. E-Love is the #1 Logo in all of Hip Hop. He is the silhouette within the scope of Public Enemy Logo.

During his time with LL Cool J, ELove appeared on Soul Train, the BET Awards, Arsenio Hall, MTV Awards, and Grammy Awards, among others. He produced many music videos including the award-winning “I’m Goin’ back to Cali” for LL Cool J which he co-produced with Rick Rubin, co-founder of Def Jam Records.

In 1989, ELove was given last rites by a priest in the hospital after being shot 6 times by armed assailants in front of a club in Southside Queens, New York. He recalls feeling a faint soft sign of the cross on his forehead as he lay barely conscious strapped to a hospital bed, tubes everywhere, and nearly flat line vitals. After three years of multiple surgeries and rehabilitation, ELove miraculously beat all odds, his life transformed.

Taking a break from the music scene to achieve other goals, ELove was accepted into the American Conservatory Theatre (ACT) in San Francisco to pursue film and video production. It was there he directed and co-produced Levi’s Youth Aids National Commercial artist Wyclef of the Fugees and national commercials for BCBG and Gateway Computers.

He then moved to Los Angeles and established his own production company which incorporated film, music, and sports management targeted toward the worldwide MTV/BET audience. Under this umbrella, he produced numerous low-budget films and music videos on the hip hop scene.

With a pulse on the urban market, he is frequently hired as a consultant to brands for urban marketing launches. SKEE TV hired him as a consultant for the urban launch of the T-Mobile “Sidekick” device which sold more than 30,000,000 units over the 36-month campaign. He was also responsible for the successful urban launch of the Chrysler 300 Series.

Damien “E-Love” Matthias
Co-Founder

Hiroshi Kawahara Financial Adviser

For nearly 30 years, Hiroshi held a number of senior positions with banking and finance institutions such as Daiwa Securities Co., Ltd. and Yasuda Trust & Banking Co., Ltd., based at times in Japan and other times in London advising on a broad range of cross-border financing issues. From 2006 to 2016 Hiroshi served as the co-founder and partner of SunStar Investments LP in Israel, specializing in private equity investments and mergers and acquisitions.

From 2000 to 2006, Hiroshi served as the CEO of Isola Barrier Free Co., Ltd. in Tokyo, with a focus on incubation support and mergers and acquisitions. From 2000 to 2002 the company advised UFJ Securities Co., Ltd., the securities business arm of UFJ Financial Group, on its investment banking business development and thereafter worked with UFJ Financial Group on a variety of investment banking projects. Hiroshi has a bachelor's degree in economics and an MBA from Kellogg Graduate School of Management of Northwestern University.

Hiroshi Kawahara
Financial Adviser

Development Team

Affiliate Studio
Broken Circle Studios

James Finley
Studio Director
Jessiah Ruiz
Technical Director
Tim Pryor
Director of Production

Broken Circle Studios has been proudly providing games development services since it opened its doors in 2007. As one of the oldest standing Unity developers, we've had the privilege of working with some of the greatest companies, talented people, and amazing projects. From breathing life into small indie projects funded through Kickstarter, to developing and supporting top-ten grossing applications, we bring a wealth of experience and execution to the table. Our roster of developers consists of some wonderfully talented individuals from some of the biggest names in the video games industry. We've built everything from mil-spec simulations for the U.S. Army, to tongue-in-cheek and off-the-wall experiences for Adult Swim, and in our past lives have built enterprise-class software for such Fortune 500 companies as American Airlines, Industrial Light and Magic, NBC / Universal, AT&T, and Coca-Cola.

Our work has been instrumental in generating immense value for such titles and clients as Dice with Buddies (Scopely), and Vacation Slots (Foxcub) and even big international earners like Netease. We've had the pleasure of building content for all of the popular mobile devices, next generation consoles, and desktop platforms. We're also some of the earliest content creators for virtual reality, where our work has impacted scientific studies and even made headlines at the 2016 Consumer Electronics Show.

Having been in business since before Unity really took hold in the market, we've seen the development platform change tremendously, placing us at an advantageous position to guide our clients to successful outcomes.

FRUIT POP
Q4, 2012
Company: Metamoki
Platforms:iOS Android

Fruit Pop! is an adorable, fast paced matching game that is driven by a powerful community in pursuit of social dominance through high scores. Fruit Pop! was built exclusively for mobile platforms during a time in which crisp, high fidelity graphics were hard to come by on phones.

While the game ran beautifully on desktop hardware, its frame rate suffered on devices. I was tasked with creating a mobile-compatible shader to achieve an identical look and feel. The end result was desktop performance on your phone, and total fruity carnage!

FANTASY QUEST
ROBOT UNICORN ATTACK 2

Rodney Olmos

I have been making games for about 18 years and I have worked in just about every area of art production in the game industry.

I started my career at Avalanche Software who then later got purchased by Disney. I have had many opportunities to move to other high profile studios but I ended up moving to another local studio www.wildworks.com.

During the last 7 years of my employment at Wild works I was the Studio Art Director and I was responsible for building the art staff and directing all company visuals. My earnest achievement there was developing the www.animaljam.com kids property visuals.

Director Management

Part of the executive team, hiring, scheduling, art directing IP creation, client relations, and training.

Art

Concept Art, Texture Painting, Environment Production, Character Modeling Prop Modeling, UI, Particles, Lighting, Rendering.

Gameplay

High Level Game Design, Gameplay Environments, Gameplay Implementation.

Technical

Unity C# Programmer, Shader Authoring, Unity Editor Tools Writer.

Lead Artist

Level Designer, Environmental Artist, Environmental scripting Game Design, 3d Character Modeler